Since getting announced last March, pretty much nothing has been revealed about the latest Super Smash Bros., aside from being the focus of Nintendo at this year’s E3. Well, E3 is less than a month away so this is a good time to talk about the things that I want to see in the next Super Smash Bros. game.
And when I say things, what I mean is I have a general wishlist of what I want the next Super Smash Bros. to have – be it features, characteristics, roster inclusions, anything. With that said, let’s begin…
1. The Return of the Tripping Mechanic
Just kidding. Nobody wants to see tripping make a comeback.
1. A Better Name
One recent criticism of Nintendo has been how “uncreative” they’ve been when it comes to naming their products and games. They changed the name of their seventh generation console from Revolution to Wii, then named it’s successor the Wii U. They came up with the New Nintendo 3DS, the upgraded version of the Nintendo 3DS. They named one of the recent 2D platformer Mario entries New Super Mario Bros. And for the fourth entry of Super Smash Bros., they simply called the games Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Nintendo Wii U.
I’m sure that Nintendo (or Sakurai, if he has control over the game’s name) could come up with something better. After the first Super Smash Bros., we got Super Smash Bros. Melee and Super Smash Bros. Brawl – both of which are good names. I certainly hope that they’ll call this next Smash Bros. something better than simply Super Smash Bros. for Nintendo Switch.
Nintendo has got a lot of options. Seeing as how they’re not against numbers (Mario Kart 7 and Mario Kart 8), maybe they can just use the name Super Smash Bros. 5. If this new Smash Bros. entry uses most of the Wii U version’s assets, maybe they can call this version Super Smash Bros. Deluxe. Or if they want to go back to the spirit of how the previous Smash Bros. games were named, they can use something like Super Smash Bros. Battle. Whatever name they end up using, I hope it’s not “Super Smash Bros. for Nintendo Switch”.
2. Keep the Entire 3DS/Wii U Roster Intact
One of the reasons why the 3DS/Wii U versions of Super Smash Bros. is my favorite is the character roster. At 55 total characters (including DLC, excluding the Mii Fighters), the roster is not only massive but is a great representation of Nintendo’s properties. And the 3rd party inclusions are all awesome! Until now, I still find the thought of being able to play a fighting game with Final Fantasy’s Cloud, Street Fighter’s Ryu, Bayonetta, all together with Nintendo characters Link, Samus, Little Mac, to be quite impressive.
I honestly want to see every single one of these characters come back (yes even Dark Pit, Dr. Mario and
Princess Marth Lucina). This is just my opinion, but even if I don’t like every fighter in the last Super Smash Bros. release, Sakurai did such a great job in designing how these characters functioned, each of them essentially fills up many different play styles. Each character is either popular enough or represents a key intellectual property of Nintendo to stay in the roster.
Given how the Nintendo Switch isn’t that big of a leap from the Nintendo Wii U, I’d like to believe that there wouldn’t be too much effort required to import all of the previous game assets for all of the characters into the new Super Smash Bros. game, so I’m really hoping not to lose any of them.
3. The Return of Solid Snake
I wanted to talk about any characters that I wanted to be part of the new Super Smash Bros. roster of fighters, but I can’t help it in the case of Solid Snake. His presence in the roster would really elevate the character selection in my opinion. I mean, just look at this lineup of third party characters: Ryu, Mega Man, Pac-Man, Bayonetta, Cloud, Sonic the Hedgehog, and then Solid Snake. With the exception of maybe Bayonetta, what we have is a list of iconic non-Nintendo characters right there, characters that come from renowned game franchises.
And more than just the name value, I actually like how Solid Snake was designed in Super Smash Bros. Brawl. He fit the ranged fighter mold really well, and all the Metal Gear Solid quirks were a good fit for Smash Bros. (hiding in a box, pulling out all sorts of ranged weaponry out of his unlimited pocket of holding).
Solid Snake only made it into Super Smash Bros. Brawl because of Hideo Kojima, and we all know his issues with Konami, so seeing him again is unlikely. But Konami still has a good relationship with Nintendo, so I’m still going to keep on wishing for this character to return to the franchise.
4. Special Gamecube-style JoyCon/Pro Controllers
The GameCube controller is my favorite controller of all time. When it came out, it was the first time that console companies started to really factor in ergonomics in the design. I mean, during the sixth generation of video game consoles, what was the GameCube controller up against? The PlayStation 2 controller is just the PlayStation 1 controller, but with dual analog sticks. The Dreamcast controller was (in my opinion) hideously large, as was the first Xbox controller.
The GameCube controller had a contoured shape that felt so good and comfortable in my hands, and I loved the unique layout of the face buttons (which was not your usual diamond layout of round buttons). I found the button placement of the GameCube controller to be very intuitive – you just knew that the big green A button in the middle would be your most used button.
Super Smash Bros. was such a good fit with the GameCube controller, Nintendo had to release special adapters for the Nintendo Wii U when Super Smash Bros for the Nintendo Wii U was released (sheesh Nintendo you really have to work on your official names). Nintendo even re-released the GameCube controller, complete with a Smash Bros. logo, specifically for that game (it didn’t work natively with other Wii U games).
Given how tightly knit the GameCube controller is with Super Smash Bros., a new game in the franchise is a great opportunity to bring my favorite controller back. Now Nintendo can simply take the Wii U route and release adapters for the GameCube controller but I’d prefer it if they actually came up with JoyCon and Pro-Controllers that follows the original design more closely.
I wouldn’t want a simple re-release of the GameCube controller; despite it being my favorite controller, it does have flaws. The yellow right analog stick isn’t as good as an actual analog stick so I don’t want to see that again, and I prefer today’s four-shoulder button approach compared to the analog/digital hybrid shoulder buttons of the original. And I want to be able to use this new controller on other games.
This is also a quick solution to an oft-mentioned problem of the current Switch JoyCon – the lack of a good D-Pad. Switch owners who want a good D-Pad on their left JoyCon can buy this special edition and use the left one in place of the originals, so I’m pretty sure that this controller will sell well.
5. More DLC Fighters in the Future
Yes, I know the issues that people have when it comes to DLC characters in fighting games, but Nintendo handled the Super Smash Bros. DLC quite differently. Just from how they were released, it was clear that these fighters were developed after the main game was created – true post-game additional content, very different from the in-disc DLC crap that other developers tried to pull.
The way that Nintendo released these characters had so much hype too. I can still remember when Nintendo announced that Ryu, Cloud, and Bayonetta would be coming to Smash Bros., and doing that months after the initial release had people keep talking about Super Smash Bros. months, even years, after its original release.
There was even a time when Nintendo ran a poll of who we wanted to see in the game, and I think they did try to give the people who answered the poll what they wanted. So I’d like Nintendo/Sakurai to do the same for this upcoming version of Smash Bros. – keep on working deals with third party publishers, create fighters based on upcoming games as a way to promote them, and extend the game’s lifespan beyond the usual. I don’t think Nintendo ever released sales figures of the previous Super Smash Bros. DLC, but I’d like to imagine that sales were good and I think it will be the same if done for the Switch version of Smash Bros.
Honorable Mention: Better Amiibo Features
This didn’t make it on the list because Amiibo aren’t really essential to enjoying Smash Bros., but we had an entire line of Smash Bros. Amiibo. It’s been well-publicized how Amiibo helped Nintendo become profitable, so I know that there are a lot of people out there who bought them.
The previous way how Amiibo worked in Smash Bros. was decent – trainable AI that you could fight against or pit against other Amiibo – but it still feels lacking to me. I don’t know exactly what I want from Amiibo, only that I want something more than what we got previously. So this is off my list, but still deserves to be mentioned (I have a handful of Amiibo and would like to get more use out of them).
And there you have it, my personal Super Smash Bros. wish list. Are some of these items going to come to fruition? Well, we’re going to find out next month when Nintendo starts revealing more about the upcoming Super Smash Bros. release for the Switch during next month’s E3!