One of the criticisms that people had of the older Nintendo 3DS models was that they lacked a second analog stick, which is currently a standard for the major video game devices that are in the market. As an initial solution, Nintendo released the Circle Pad Pro accessory for both the original 3DS and the larger Nintendo 3DS XL models.
I have several games in my collection that were compatible with the Circle Pad Pro, but this accessory isn’t an option for me because nobody made a version of it that was compatible with my original 3DS handheld device, the Nintendo 2DS. But even if I did have a 3DS or a 3DS XL, the Circle Pad Pro had other issues – it needed a separate battery as a power supply, it made the device bulkier and less portable, and it blocked the cartridge slot (you’d have to remove the accessory before you can swap cartridges). Thats why, out of all the new features and improvements that the New Nintendo 3DS XL had, I was really excited about the C-Stick.
The C-Stick is Nintendo’s new solution to the demand for a second analog stick. Located just above the face buttons of the device, it’s more of a small nub than an actual analog stick.
When I first saw the C-Stick in ads and product announcements, I immediately thought of pointing sticks that are used by some laptop models in place of or together with touchpads. So when I finally got my hands on the New Nintendo 3DS XL, I assumed that the C-Stick worked in the same way that pointing sticks did.
Pointing sticks (at least those that I’ve used in the past) worked by being nudged in the direction you wanted the mouse cursor to go, so that’s exactly what I did with the C-Stick. The C-Stick is used primarily for controlling the in-game camera to change the view or for aiming in first- and third-person shooters. If I wanted to aim left, I would nudge the C-Stick to the left by pushing it from the right, like so:
I want to say that the C-Stick worked fine this way but no, it didn’t. It was okay for moving the camera view, but I couldn’t get the precision and responsiveness that I needed from it for shooters. I mean, if you’re playing a game where you’re trying to shoot enemies before they’re able to shoot you, wouldn’t you need to be able to aim accurately really fast? I simply couldn’t. And nudging the C-Stick worked if I wanted it to go to the left, the right, or upwards. Nudging it downward was difficult because I had to extend my thumb to move it above the C-Stick, like so:
Because of this, I was disappointed in the C-Stick. I hoped that I would be able to play Metal Gear Solid 3D: Snake Eater better, but this kind of controls for a game that requires precision aiming just wouldn’t work. If I overshoot and veer too far to the left, I’d have to move my thumb to the opposite side of the C-Stick in order to go back. Workable for camera controls, but really not viable for aiming.
Turns out that I was doing it all wrong, and I wouldn’t have known it if not for a user named Mechageo over at Reddit who starting a thread there about this very topic. He also created this helpful infographic detailing how the C-Stick should be used:
Just in case the image doesn’t load correctly, here’s how you do it – don’t nudge the C-Stick towards the direction that you want. If you want to go right, press the right side of the face of the C-Stick. If you want to look down, press the lower part of the face of the C-Stick. So essentially, the C-Stick functions more like a smaller D-Pad that’s shaped like a circle instead of a plus.
I wanted to create my own images, but Mechageo’s version really says everything that you need to know about using the C-Stick. And you know what? He got it right! I’ve used the C-Stick in the way that he described it, and it works perfectly. Aiming certainly became easier and more accurate in a third-person shooter like IronFall: Invasion, and I’m able to execute C-Stick Smash attacks in the 3DS version of Super Smash Bros. much more reliably.
The New Nintendo 3DS XL has been out all across the world since February 2015 (and was released in Japan and Australia much earlier), so I’m quite surprised at how there aren’t any guides (aside from Mechageo’s Reddit thread and two videos on Youtube) on how the C-Stick is used. I’m even more shocked to see a lot of people who are still using the C-Stick incorrectly, which is why I’m writing this. You can’t enjoy a video game fully if its controls aren’t working well, and the C-Stick actually works fine IF used properly.
Again, I was disappointed with the C-Stick feature initially. If it weren’t for Mechageo’s infographic, I still wouldn’t have known how I should use the C-Stick and I’d probably still be disappointed with it. So, big thanks to Mechageo for enlightening me on this!
For those interested, here’s the link to Mechageo’s Reddit thread:
What do you think about the C-Stick? Did you have the same problems as I did? Feel free to drop us a line or two below.